Kid Nova the Rocket Man


Agility: d6, Smarts: d4, Spirit: d6, Strength: d10, Vigor: d8

Parry: 5, Toughness: 8, Charisma: 0, Pace: 6 (12), Rank (XP): Novice (11)

Skills: Driving d4, Fighting d6, Intimidation d4, Investigation d4, Notice d4, Persuasion d4, Piloting d6, Repair d4, Shooting d8, Swimming d4, Throwing d4

Hindrances: Heroic, Code of Honor

Edges: Arcane Background (Super Powers), Power Points

Powers: (15)

Ranged Attack, Cosmic Bolt (6) Range 12/24/48, Damage 3d6
Flight (4) Pace x 2
Super Attribute (2) Strength
Toughness (3) +2 Toughness


Chosen at random by the dying Xandarian Rhomann Dey to receive his Nova Corps powers, teenager Richard Rider found himself thrust into the role of superhero, a role he grasped with relish. He battled foes such as Dey’s nemesis Zorr, the avian criminal Condor, the amnesiac Powerhouse (actually a Xandarian sent to locate the missing Dey), his uncle’s murderer and member of the Maggia, Photon, and the mysterious Sphinx. The latter eventually kidnapped Nova and several others, using Dey’s spaceship to transport them all to Xandar.

Learning that Xandar was threatened by the Skrull Empire, Nova and his fellows (bar the Sphinx, who had returned to Earth, and Doctor Sun, who teleported to an unknown location) pledged their aid; the Skrulls were eventually driven off with the help of the Galadorian Spaceknight, Rom. Homesick for Earth, Richard agreed to give up his powers, which were needed to help rebuild war-ravaged Xandar’s defenses, and returned home a normal human once more, or so it seemed.

Nova derives his powers from an energy source called the Nova-Force, which all Nova Centurions wield.


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